![]() 145 Cash DeCuir Chapter 12: Yes, Videogames Need Story Editors!. 125 Tobias Heussner Chapter 11: Planning Your Work. 105 Brian Kindregan Chapter 10: Get This, Kill That, Talk with … Mission and Quest Design. 85 Tobias Heussner Chapter 9: |inematics and Dialogue. 75 Craig Sherman Chapter 8: Get It into the Game: Writing and Implementation. 65 Matt Forbeck Chapter 7: From Movie to Game (and Back Again?). 51 Alexander Bevier, MFA, MA Chapter 6: From Novel to Game and Back Again. 33 Danny Wadeson Chapter 5: Writing for Nondigital Games (Board Games). 23 Heidi McDonald Chapter 4: Building A Universe. ![]() 13 Tanya DePass Chapter 3: Writing Romance and Sexuality in Games. 1 Chapter 2: Why Authentic Diversity, Consultants and Research Are Needed in Narrative Design. Visit the Taylor
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